///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#ifndef __GSCOMMON_H__
#define __GSCOMMON_H__

// Common is more like "all"

// Build settings  (set by developer project)
//#define GS_MEM_MANAGED       // use GameSpy memory manager for SDK allocations
//#define GS_COMMON_DEBUG      // use GameSpy debug utilities for SDK debug output
//#define GS_WINSOCK2          // use winsock2
//#define GS_UNDER_CE          // build for windows CE
//#define GS_UNICODE           // Use widechar (UCS2) SDK interface.
//#define GS_NO_FILE           // disable file storage (on by default for PS2/DS)
//#define GS_NO_THREAD         // no multi-thread support
//#define GS_PEER		       // MUST be defined if you are using Peer SDK


#ifdef GS_PEER
	#define	UNIQUEID			// enable unique id support
#endif

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#include "gsPlatform.h"
#include "gsPlatformSocket.h"
#include "gsPlatformThread.h"
#include "gsPlatformUtil.h"

// platform independent
#include "gsMemory.h"
#include "gsDebug.h"
#include "gsAssert.h"
#include "gsStringUtil.h"

//#include "md5.h"
//#include "darray.h"
//#include "hashtable.h"


#define	GSI_MIN(a,b)				(((a) < (b)?(a):(b)))
#define	GSI_MAX(a,b)				(((a) > (b)?(a):(b)))
#define	GSI_LIMIT(x, minx, maxx)	(((x) < (minx)? (minx) : ((x) > (maxx)? (maxx) : (x))))
#define	GSI_WRAP(x, minx, maxx)		(((x) < (minx)? (maxx-1 ) : ((x) >= (maxx)? (minx) : (x))))
#define GSI_DIM( x )				( sizeof( x ) / sizeof((x)[ 0 ]))

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#endif // __GSCOMMON_H__
